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Rebel Crown Bundle (Core Text + Serpent & Oak)
Rebel Crown Bundle (Core Text + Serpent & Oak)
Rebel Crown Bundle (Core Text + Serpent & Oak)
Rebel Crown Bundle (Core Text + Serpent & Oak)
Rebel Crown Bundle (Core Text + Serpent & Oak)
Rebel Crown Bundle (Core Text + Serpent & Oak)
Rebel Crown Bundle (Core Text + Serpent & Oak)
Rebel Crown Bundle (Core Text + Serpent & Oak)
Rebel Crown Bundle (Core Text + Serpent & Oak)

Rebel Crown Bundle (Core Text + Serpent & Oak)

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A copy of both Rebel Crown and the campaign supplement Serpent & Oak.

Rebel Crown is a tabletop roleplaying game of courtly intrigue, obsessive ambition, and perilous conflict. One player takes on the role of the Claimant, former heir to the throne who was betrayed by their family and robbed of their rightful titles. Others play their most stalwart allies: wise chancellor, devoted knight, idealistic noble, vengeful soldier, or opportunistic outlaw. Conflicting duties and ambitions will push them into points of tension, but their commitment to the Claimant’s ascent ties them together.

A GM plays the other inhabitants of the cursed and fractured Empire: nobles, commoners, outlaws, and undead wraiths. The GM presents opportunities, foreshadows consequences, and introduces adversity. They present the challenges that make the player characters’ fight for the throne uncertain and exciting. As a group, you play to find out whether the Claimant can take their throne and what sacrifices must be made along the way.

Rebel Crown is a Forged in the Dark game, building on the core system pioneered in John Harper’s Blades in the Dark. It leverages a resolution and advancement system that is character-driven and full of interesting compromises while developing a unique focus on character relationships and a finite campaign arc.

Serpent & Oak provides two alternate campaign frameworks for Rebel Crown.

The Oak Campaign takes place in the Kingdom of Dol and follows the Darach Claimant’s rise to power. The Darach Claimant begins with a formidable base of power: with a province and a standing levy of their own. This is an ideal campaign for players looking to play a full campaign, but without the humble beginnings of the Eagle campaign outlined in the main rule book.

The Serpent Campaign of House Nathair is an even greater divergence from the core campaign structure. It eschews full character creation and provides pre-generated characters to allow the group to jump into play even faster. The Serpent Campaign also provides more GM support than is possible in the open-sandbox of the other campaigns. This is an ideal campaign for players looking to experience Rebel Crown in just a few sessions.